Belk Welker, Rosso Welker Right now, at cap players have 75 points available to them. Taunts nearby enemies and increases the rate in which you gain aggro. Heavenly Fall Other Cyclone 0/10. Adds in a Perfect Guard timing to the start of all charged Hunter PAs. The Focus gauge is one of the most difficult to maintain among all weapons, and decreases quickly. All rights reserved. PSO2 Hunter Fury Stance Guard Stance . Reduces all tech damage you take by a percentage. Can you enter full screen mode? Iron Will does not prevent you from surviving "Instant Death" attacks. Phantasy Star Wiki 4,004 pages Explore Phantasy Star World Community in: Active cards in PSO2 TCG, Hunter cards in PSO2 TCG, Red cards in PSO2 TCG, and 9 more Fury Stance (PSO2 TCG) View source Gallery Categories Community content is available under CC-BY-SA unless otherwise noted. None of their native skills come even close to the strength that Fury Stance imbues onto them, perhaps not even the mighty Shunka Shunran. Hitting the enemy with a normal attack or PA will accumulate the Focus Gauge. Hunter skills are pretty straight forward. Can also be used in midair. This skill is common to all classes and can be learned at level 80 or higher. The Partisan user can twirl their weapon following the usage of an attack or Photon Art to quickly restore PP, granting them excellent battlefield control as well. Or even Fighter/Braver. Increases damage by 150% for an amount of time after a Just Guard. Pandora Extreme, Aristin, Lambda Aristin, Dio Aristin, Fahren Ender Thanks guys :/, New comments cannot be posted and votes cannot be cast. It is important to rise it to 10/10 as rank 10 mitigates damage taken increase, leaving just damage bonus. All damage received is reduced by 25% at max level, and will prevent yourself from getting knocked away or staggered from attacks. When performing a Just Guard heal you and all players around you. Iblis Feeder Swords can be powered up by the Skill Sword Gear, which grants them faster charge speeds and a variety of bonuses for staying on the offensive. Subclass around Fury Stance (Usually, there's a few cheeky ways to do some guard stance shenanigans, but they're gimmicky). This skill is not affected by Extreme Quest orders. In a nutshell, here's how each subclass (and their ranged damage % modifier) ranks among each other: Meta Hunter - Fury Stance = 161.4% Etoile - 149.5% (+ Tech Arts Count Bonus = 171.9%) Summoner - 132.3% (+ Pet Element Weak Hit, Point Assist | Summoner's Mark, Support Fire | Enhanced Mark = 175.7%) Non-meta The skill effectively resets the threat value of the affected enemies and increases the threat modifier on your attacks during the skill. Twizzler, Lambda Twizzler, Dio Twizzler Master perfect guard, max out guard stance so your standard attack will still be 100%, max out iron will and automate, as well as guard stance advance for max damage. I hope my instructions are right since I don't have the game open at the moment >_>; I'm curious if anyone knows whether you can have Fury and Guard stance up at the same time. This Stance skill cannot be used in tandem with. Base stats: 139 HP, 119 s-atk, 109 r-atk, 92 t-atk Flat stat skills: Striking Up 1 (50 s-atk), Striking Up 2 (75 s-atk), Striking Up 3 (100 s-atk), HP Up 1 (50 HP), HP Up 2 (75 HP), HP Up 3 (100 HP) The second part of this series of articles sharing my thoughts on the problems that Hunter currently faces, in light of upcoming balance changes. Guard Stance is one of those "what could be" objects in PSO2, but suffers from being the least beneficial stance in the game, on the same tree as the most beneficial stance in the game (Fury, though I guess you could argue Average Stance is). Partizan's Weapon Action is Guard. New to New Genesis and have some questions, Atfer a rough launch New Genesis is getting better. Manage all your favorite fandoms in one place! They are like the original melee class. Compare to Fighter Stances which offer bonuses to damage with positional restrictions, but dont offer nearly as much damage as this. Hitting the enemy with a normal attack or a non-holding PA will accumulate the Focus Gauge. Volkraptor: No damage increase, but projectile movement speeds up instead. This skill can be learned at level 85 or higher. Fighter, Braver, and Bouncer also share the same skill, but only the higher level will be applied. If I wanted to use Fighter as a main too, I would take points out of the S Atk up skills for the weapon gear skills, Critical Strike, Limit Break, and Halfline/Deadline Slayer in that priority order. No need to worry about being in the front or back. Press the Dodge key to do a fast step that has invincibility. The affected weapons are Sword, Wired Lance and Partisan. Tab over and you should. After performing a Just Guard, recover PP. After using War Cry gain a damage bonus and PP recovery bonus based on the amount of enemies affected by War Cry, up to a limit. Oboro, Nishiki, Dio Religiou, Brass Haul, Akane, Twin Filphin, Ark Flan The issue with testing and not testing is that a lot of the time you can just apply basic problem solving skills to determine whether it's even worthwhile or not. Hunter/Phantom It will only turns off when guard stance is activated, and turns back on when you deactivate guard stance. Guard Stance. This skill can also be activated by the conditions of. Your stances and your Photon Blast are there. Decreases the Melee damage you receive at the cost of reducing your Melee and Ranged damage. This skill does not activate if you are already at 1 HP. For sword, you get a full multiplier off of Ignition Parry without having to be in a combo. Boosts damage, reduces charge time, increases attack speed, increases number of hits for charged PAs. Enhance Iron Will by extending the invincibility duration and increasing your S-ATK by 200 for 60 seconds. Also gives you a brief period of invincibility after activation. Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: HP +50, +15, and +40, Hunters use three unique weapons: Swords, Wired Lances, and Partizans. Allows you to attack immediately after Step. It takes some practice and skill to know when you're going to get hit to Perfect Guard, but it's very worth learning when you get to late game content. Automate Vs. Iron Will: This is really up to you. Guard Stance c cho mnh k nng Guard Stance Advance, tng mnh lng Damage trong 40 giy sau khi Just Guard thnh cng, khin cho Guard Stance hin ti cn bonus nhiu Damage hn c Fury Stance. Partisans can be powered up by the Skill Partisan Focus, which allows them to expend Focus built up by twirling their Partisan to boost the strength of their Photon Arts. Default Skill. Active Skill. One stood guard on either side of the wrought-warsteel gate, the other two marched back and forth, crisp exaggerated movements, passing one another at the middle of the gate. Increases the speed in which charged PAs charge depending on the gear level. Grants a damage bonus to non-Technique Perfect Attacks. One point in War Cry could possibly save a tower in Mining Base EQ. Has no animation. Weak Stance. Lets not forget that 30 s-atk for one point skill, otherwise known as Rare Mastery. Automatically uses a mate when you have less than 50% hp. The time in () is the approximate time required for charging (based on max Focus for Swords). In the third and final part, I will be looking at ways I feel the class could be improved, as well as the issues with gear gauges. While special bullets are loaded, reduces. Auto-Mate Half will use Monomates, then Dimates, then Trimates in progressing order of availability. No Tech Arts means you can keep using the same PA over and over. A large broadsword used for heavy melee strikes. Hunter/Etoile Fury Stance and JA skills boost Hunter's damage. Yeah but you don't need to worry about min-maxing perfectly unless you're just in love with the hunter. The Partizan user can twirl their weapon following the usage of an attack or Photon Art to quickly restore PP, granting them excellent battlefield control as well. You can use the extra points on an Etoile main tree. Default Skill. Sword's Weapon Action is Guard. The gauge decreases overtime if no connecting hits are made. Default Skill. The PA after the Sidestep Strike is regarded as the first one for First Arts Perfect Attack Addition. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. Are both active at the same time? Objects can also be affected by War Cry and can also contribute to the additional effects for this skill. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas. Also, if the increased damage requires you to Just Guard, is the damage reduction from Guard Stance really needed? 2023 GAMESPOT, A FANDOM COMPANY. If you receive an attack within the specified number of seconds from the start of your charging, it will be treated as a Perfect Guard, and you will negate the damage as well as consuming 0 PP. Enhances the effect of War Cry and adds a Jellen effect. Block Bellow, Roelia Bellow Can also be used in combination with other Stance skills of different classes (Fighter's Valiant Stance, etc.). Percent chance that you will not die. Grapple Charge Turns attacks after a Perfect Guard into a Perfect Attack. Gameandwatch2 2 years ago #2 Stances from different classes can stack with each other, but ones from the same class will override. After the Sidestep Strike is regarded as the first one for first Arts Perfect attack.... 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